character customize | .character customize [$name] | Mark selected in game or by $name in command character for customize at next login. |
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character rename | .character rename [$name] | Mark selected in game or by $name in command character for rename at next login. |
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character reputation | .character reputation [$player_name] | Show reputation information for selected player or player find by $player_name. |
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combatstop | .combatstop [$playername] | Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. | |
demorph | .demorph | Demorph the selected player. |
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event activelist | .event activelist | Show list of currently active events. | |
event start | .event start #event_id | Start event #event_id. Set start time for event to current moment (change not saved in DB). | |
event stop | .event stop #event_id | Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). | |
event | .event #event_id | Show details about event with #event_id. | |
gobject activate | .gobject activate #guid | Activates an object like a door or a button. |
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gobject add | .gobject add #id <spawntimeSecs> | Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject. |
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gobject delete | .gobject delete #go_guid | Delete gameobject with guid #go_guid. | |
gobject move | .gobject move #goguid [#x #y #z] | Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide). |
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gobject near | .gobject near [#distance] | Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value. |
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gobject add temp | . | ||
gobject target | .gobject target [#go_id|#go_name_part] | Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part. |
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gobject set phase | .gobject set phase #guid #phasemask | Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent. |
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gobject turn | .gobject turn #goguid | Set for gameobject #goguid orientation same as current character orientation. |
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gobject | .gobject $subcommand ..help gobject $subcommand to see info on subcommands | ||
guid | .guid | Display the GUID for the selected character. |
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guild create | .guild create [$GuildLeaderName] "$GuildName" | Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes. |
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guild delete | .guild delete "$GuildName" | Delete guild $GuildName. Guild name must in quotes. |
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guild invite | .guild invite [$CharacterName] "$GuildName" | Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes. |
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guild rank | .guild rank [$CharacterName] #Rank | Set for player $CharacterName (or selected) rank #Rank in a guild. |
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guild uninvite | .guild uninvite [$CharacterName] | Remove player $CharacterName (or selected) from a guild. |
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honor add | .honor add $amount | Add a certain amount of honor (gained today) to the selected player. |
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honor add kill | .honor add kill | Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player) |
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honor update | .honor update | Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player. |
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honor | .honor $subcommand ..help honor $subcommand to see info on subcommands | ||
itemmove | .itemmove #sourceslotid #destinationslotid | Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented |
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kick | .kick [$charactername] [$reason] | Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason". |
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learn all crafts | .learn crafts | Learn all professions and recipes. |
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learn all gm | .learn all gm | Learn all default spells for Game Masters. |
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lookup event | .lookup event $name | Attempts to find the ID of the event with the provided $name. | |
lookup player account | .lookup player account $account ($limit) | Searchs players, which account username is $account with optional parametr $limit of results. |
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lookup player email | .lookup player email $email ($limit) | Searchs players, which account email is $email with optional parametr $limit of results. |
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lookup player ip | .lookup player ip $ip ($limit) | Searchs players, which account ast_ip is $ip with optional parametr $limit of results. |
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modify gender | .modify gender male/female | Change gender of selected player. |
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modify morph | .modify morph #displayid | Change your current model id to #displayid. |
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modify rep | .modify rep #repId (#repvalue | $rankname [#delta]) | Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id. |
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modify standstate | .modify standstate #emoteid | Change the emote of your character while standing to #emoteid. |
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character titles | .character titles [$player_name] | Show known titles list for selected player or player find by $player_name. |
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npc add move | .npc add move #creature_guid [#waittime] | Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. |
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npc set level | .npc set level #level | Change the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3. |
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npc delete | .npc delete [#guid] | Delete creature with guid #guid (or the selected if no guid is provided) |
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npc delete item | .npc delete item #itemId | Remove item #itemid from item list of selected vendor. |
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npc set factionid | .npc set factionid #factionid | Set the faction of the selected creature to #factionid. |
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npc set flag | .npc set flag #npcflag | Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load. |
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npc follow | .npc follow start | Selected creature start follow you until death/fight/etc. |
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npc follow stop | .npc follow stop | Selected creature (non pet) stop follow you. |
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npc move | .npc move [#creature_guid] | Move the targeted creature spawn point to your coordinates. |
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npc set deathstate | .npc set deathstate on/off | Set default death state (dead/alive) for npc at spawn. |
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npc set link | .npc set link $creatureGUID | Links respawn of selected creature to the condition that $creatureGUID defined is alive. |
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npc set model | .npc set model #displayid | Change the model id of the selected creature to #displayid. |
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npc set movetype | .npc set movetype [#creature_guid] stay/random/way [NODEL] | Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints. |
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npc set phase | .npc set phase #phasemask | Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable.. |
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npc set spawndist | .npc set spawndist #dist | Adjust spawndistance of selected creature to dist. |
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npc set spawntime | .npc set spawntime #time | Adjust spawntime of selected creature to time. |
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pet create | .pet create | Creates a pet of the selected creature. |
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pet learn | .pet learn | Learn #spellid to pet. |
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pet tp | .pet tp # | Change pet's amount of training points. |
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pet unlearn | .pet unlean | unLearn #spellid to pet. |
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pet | .pet $subcommand ..help pet $subcommand to see info on subcommands | ||
pinfo | .pinfo [$player_name] | Output account information for selected player or player find by $player_name. |
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playall | .playall #soundid | Player a sound to whole server. |
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reload creature_linked_respawn | .reload creature_linked_respawn | Reload creature_linked_respawn table. | |
repairitems | .repairitems | Repair all selected player's items. |
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server corpses | .server corpses | Triggering corpses expire check in world. |
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waterwalk | .waterwalk on/off | Set on/off waterwalk state for selected player or self if no player selected. |
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wp event | .wp event $subcommand ..help path event $. | ||
wp load | .wp load $pathid .. | ||
wp show | .wp show $option Options: on $pathid (or selected creature with loaded path) - Show path off - Hide path info $slected_waypoint -. | ||
wp unload | .wp unload . | ||
titles remove | .titles remove #title | Remove title #title (id or shift-link) from known titles list for selected player. | |
titles current | .titles current #title | Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list. | |
titles add | .titles add #title | Add title #title (id or shift-link) to known titles list for selected player. | |
titles set mask | .titles set mask #mask | Allows user to use all titles from #mask. #mask=0 disables the title-choose-field |
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lookup title | .lookup title $$namepart | Looks up a title by $namepart, and returns all matches with their title ID's and index's. |
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gobject info | .gobject info [$object_entry] | Query Gameobject information for selected gameobject or given entry. |
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character changerace | .character changerace $name | Change character race. |
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character changefaction | .character changefaction $name | Change character faction. |
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npc add item | .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r | Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost. |
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npc add | .npc add #creatureid | Spawn a creature by the given template id of #creatureid. |
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wp add | .wp add | Add a waypoint for the selected creature at your current position. |
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learn all recipes | .learn all recipes [$profession] . .learn all recipes enchanting | ||
npc add temp | .npc add temp | Adds temporary NPC, not saved to database. |
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