account set addon | .account set addon [$account] #addon | Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk. |
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account set | .account set $subcommand ..help account set $subcommand to see info on subcommands | ||
additem | .additem #itemid/[#itemname]/#shift-click-item-link #itemcount | Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. . |
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additemset | .additemset #itemsetid | Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
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aura | .aura #spellid | Add the aura from spell #spellid to the selected Unit. |
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ban account | .ban account $Name $bantime $reason | Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
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ban playeraccount | .ban playeraccount $Name $bantime $reason . $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". | ||
ban | .ban $subcommand ..help ban $subcommand to see info on subcommands | ||
baninfo account | .baninfo account $accountid | Watch full information about a specific ban. | |
baninfo character | .baninfo character $charactername | Watch full information about a specific ban. | |
baninfo ip | .baninfo ip $ip | Watch full information about a specific ban. | |
baninfo | .baninfo $subcommand ..help baninfo $subcommand to see info on subcommands | ||
bank | .bank | Show your bank inventory. |
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banlist character | .banlist character $Name | Searches the banlist for a character name pattern. Pattern required. | |
banlist ip | .banlist ip [$Ip] | Searches the banlist for a IP pattern or show full list of IP bans. | |
banlist | .banlist $subcommand ..help banlist $subcommand to see info on subcommands | ||
bindsight | .bindsight | Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target. |
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cast back | .cast back #spellid [triggered] | Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag. | |
cast dist | .cast dist #spellid [#dist [triggered]] | You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. | |
cast self | .cast self #spellid [triggered] | Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag. | |
cast target | .cast target #spellid [triggered] | Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag. | |
cast | .cast #spellid [triggered] | Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag. | |
character level | .character level [$playername] [#level] | Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
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cometome | .cometome $parameter Make selected creature come to your current location (new position not saved to DB). | ||
cooldown | .cooldown [#spell_id] | Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). |
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damage | .damage $damage_amount [$school [$spellid]] | Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
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debug arena | .debug arena | Toggle debug mode for arenas. In debug mode GM can start arena with single player. |
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debug bg | .debug bg | Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. |
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debug Mod32Value | .debug Mod32Value #field #value | Add #value to field #field of your character. |
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die | .die | Kill the selected player. If no player is selected, it will kill you. |
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distance | .distance | Display the distance from your character to the selected creature. |
explorecheat | .explorecheat #flag | Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
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flusharenapoints | .flusharenapoints | Use it to distribute arena points based on arena team ratings, and start a new week. |
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gm fly | .gm fly [on/off] | Enable/disable gm fly mode. | |
gm list | .gm list | Display a list of all Game Masters accounts and security levels. |
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guild | .guild $subcommand ..help guild $subcommand to see info on subcommands | ||
hidearea | .hidearea #areaid | Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
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hover | .hover #flag | Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
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instance listbinds | .instance listbinds | Lists the binds of the selected player. | |
instance savedata | .instance savedata | Save the InstanceData for the current player's map to the DB. | |
instance stats | .instance stats | Shows statistics about instances. | |
instance unbind | .instance unbind | Clear all/some of player's binds | |
instance | .instance $subcommand ..help instance $subcommand to see info on subcommands | ||
learn all | .learn all | Learn all big set different spell maybe useful for Administaror. |
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learn all my class | .learn all my class | Learn all spells and talents available for his class. |
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learn all my pettalents | .learn all my pettalents | Learn all talents for your pet available for his creature type (only for hunter pets). |
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learn all my spells | .learn all my spells | Learn all spells (except talents and spells with first rank learned as talent) available for his class. |
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learn all my talents | .learn all my talents | Learn all talents (and spells with first rank learned as talent) available for his class. |
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levelup | .levelup [$playername] [#numberoflevels] | Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
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linkgrave | .linkgrave #graveyard_id [alliance|horde] | Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
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list auras | .list auras List auras (passive and active). If no creature or player is selected,. | ||
list creature | .list creature #creature_id [#max_count] | Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. |
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list item | .list item #item_id [#max_count] | Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. |
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list object | .list object #gameobject_id [#max_count] | Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. |
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list | .list $subcommand ..help list $subcommand to see info on subcommands | ||
wp reload | .wp reload $pathid Load path changes ingame - IMPORTANT:.wp load #pathid | ||
reload spell_group | .reload spell_group Reload spell_. | ||
lookup creature | .lookup creature $namepart | Looks up a creature by $namepart, and returns all matches with their creature ID's. |
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lookup faction | .lookup faction $name | Attempts to find the ID of the faction with the provided $name. | |
lookup item | .lookup item $itemname | Looks up an item by $itemname, and returns all matches with their Item ID's. |
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lookup itemset | .lookup itemset $itemname | Looks up an item set by $itemname, and returns all matches with their Item set ID's. |
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lookup map | .lookup map $namepart | Looks up a map by $namepart, and returns all matches with their map ID's. |
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lookup object | .lookup object $objname | Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's. |
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lookup quest | .lookup quest $namepart | Looks up a quest by $namepart, and returns all matches with their quest ID's. |
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lookup skill | .lookup skill $$namepart | Looks up a skill by $namepart, and returns all matches with their skill ID's. |
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lookup spell | .lookup spell $namepart | Looks up a spell by $namepart, and returns all matches with their spell ID's. |
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lookup taxinode | .lookup taxinode $substring | Search and output all taxinodes with provide $substring in name. |
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lookup | .lookup $subcommand ..help lookup $subcommand to see info on subcommands | ||
maxskill | .maxskill | Sets all skills of the targeted player to their maximum values for its current level. | |
modify phase | .modify phase #phasemask | Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value. |
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movegens | .movegens | Show movement generators stack for selected creature or player. |
neargrave | .neargrave [alliance|horde] | Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
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npc set allowmove | .npc set allowmove | Enable or disable movement creatures in world. Not implemented. |
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npc set entry | .npc set entry $entry Switch selected creature with another entry from creature_. -.. | ||
npc info | .npc info | Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor. |
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npc playemote | .npc playemote #emoteid | Make the selected creature emote with an emote of id #emoteid. |
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pdump load | .pdump load $filename $account [$newname] [$newguid] | Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. | |
pdump write | .pdump write $filename $playerNameOrGUID | Write character dump with name/guid $playerNameOrGUID to file $filename. | |
pdump | .pdump $subcommand ..help pdump $subcommand to see info on subcommands | ||
possess | .possess | Possesses indefinitely the selected creature. |
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quest add | .quest add #quest_id | Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output. |
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quest complete | .quest complete #questid | Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. | |
quest remove | .quest remove #quest_id | Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
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quest | .quest $subcommand ..help quest $subcommand to see info on subcommands | ||
reload all loot | .reload all loot | Reload all `*_loot_template` tables. This can be slow operation with lags for server run. |
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reload all npc | .reload all npc Reload npc_option, npc_trainer, npc vendor,. | ||
reload all quest | .reload all quest | Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. |
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reload all scripts | .reload all scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_. | ||
reload all spell | .reload all spell | Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. |
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reload areatrigger_involvedrelation | .reload areatrigger_involvedrelation Reload areatrigger_. | ||
reload areatrigger_tavern | .reload areatrigger_tavern Reload areatrigger_. | ||
reload areatrigger_teleport | .reload areatrigger_teleport Reload areatrigger_. | ||
reload autobroadcast | .reload autobroadcast . | ||
reload command | .reload command . | ||
reload config | .reload config | Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. |
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reload creature_involvedrelation | .reload creature_involvedrelation Reload creature_. | ||
reload creature_loot_template | .reload creature_loot_template Reload creature_loot_. | ||
reload creature_questrelation | .reload creature_questrelation Reload creature_. | ||
reload disenchant_loot_template | .reload disenchant_loot_template Reload disenchant_loot_. | ||
reload event_scripts | .reload event_scripts Reload event_. | ||
reload fishing_loot_template | .reload fishing_loot_template Reload fishing_loot_. | ||
reload game_graveyard_zone | .reload game_graveyard_zone Reload game_graveyard_. | ||
reload game_tele | .reload game_tele Reload game_. | ||
reload gameobject_involvedrelation | .reload gameobject_involvedrelation Reload gameobject_. | ||
reload gameobject_loot_template | .reload gameobject_loot_template Reload gameobject_loot_. | ||
reload gameobject_questrelation | .reload gameobject_questrelation Reload gameobject_. | ||
reload gameobject_scripts | .reload gameobject_scripts Reload gameobject_. | ||
reload gm_tickets | .reload gm_tickets Reload gm_. | ||
reload item_enchantment_template | .reload item_enchantment_template Reload item_enchantment_. | ||
reload item_loot_template | .reload item_loot_template Reload item_loot_. | ||
reload locales_creature | .reload locales_creature Reload locales_. | ||
reload locales_gameobject | .reload locales_gameobject Reload locales_. | ||
reload locales_item | .reload locales_item Reload locales_. | ||
reload locales_npc_text | .reload locales_npc_text Reload locales_npc_. | ||
reload locales_page_text | .reload locales_page_text Reload locales_page_. | ||
reload locales_points_of_interest | .reload locales_points_of_interest Reload locales_point_of_. | ||
reload locales_quest | .reload locales_quest Reload locales_. | ||
reload milling_loot_template | .reload milling_loot_template Reload milling_loot_. | ||
reload vehicle_accessory | .reload vehicle_accessory Reloads GUID-. | ||
reload npc_trainer | .reload npc_trainer Reload npc_. | ||
reload npc_vendor | .reload npc_vendor Reload npc_. | ||
reload page_text | .reload page_text Reload page_. | ||
reload pickpocketing_loot_template | .reload pickpocketing_loot_template Reload pickpocketing_loot_. | ||
reload points_of_interest | .reload points_of_interest Reload points_of_. | ||
reload prospecting_loot_template | .reload prospecting_loot_template Reload prospecting_loot_. | ||
reload quest_end_scripts | .reload quest_end_scripts Reload quest_end_. | ||
reload mail_loot_template | .reload quest_mail_loot_template Reload quest_mail_loot_. | ||
reload quest_start_scripts | .reload quest_start_scripts Reload quest_start_. | ||
reload quest_template | .reload quest_template Reload quest_. | ||
reload reference_loot_template | .reload reference_loot_template Reload reference_loot_. | ||
reload reserved_name | .reload reserved_name Reload reserved_. | ||
reload skill_discovery_template | .reload skill_discovery_template Reload skill_discovery_. | ||
reload skill_extra_item_template | .reload skill_extra_item_template Reload skill_extra_item_. | ||
reload skill_fishing_base_level | .reload skill_fishing_base_level Reload skill_fishing_base_. | ||
reload skinning_loot_template | .reload skinning_loot_template Reload skinning_loot_. | ||
reload spell_area | .reload spell_area Reload spell_. | ||
reload spell_bonus_data | .reload spell_bonus_data Reload spell_bonus_. | ||
reload disables | .reload disables | Reload disables table. | |
reload spell_group_stack_rules | .reload spell_group Reload spell_group_stack_. | ||
reload spell_learn_spell | .reload spell_learn_spell Reload spell_learn_. | ||
reload spell_linked_spell | .reload spell_linked_spell | Reloads the spell_linked_spell DB table. | |
reload spell_loot_template | .reload spell_loot_template Reload spell_loot_. | ||
reload spell_pet_auras | .reload spell_pet_auras Reload spell_pet_. | ||
reload spell_proc_event | .reload spell_proc_event Reload spell_proc_. | ||
reload spell_required | .reload spell_required Reload spell_. | ||
reload item_set_names | .reload item_set_names Reload item_set_. | ||
reload spell_scripts | .reload spell_scripts Reload spell_. | ||
reload spell_target_position | .reload spell_target_position Reload spell_target_. | ||
reload spell_threats | .reload spell_threats Reload spell_. | ||
reload trinity_string | .reload trinity_string Reload trinity_. | ||
reload waypoint_scripts | .reload waypoint_scripts Reload waypoint_. | ||
reload | .reload $subcommand ..help reload $subcommand to see info on subcommands | ||
reset achievements | .reset achievements [$playername] | Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost. |
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reset talents | .reset talents [Playername] | Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any. | |
reset | .reset $subcommand ..help reset $subcommand to see info on subcommands | ||
respawn | .respawn | Respawn all nearest creatures and GO without waiting respawn time expiration. |
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revive | .revive | Revive the selected player. If no player is selected, it will revive you. |
send items | .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2]... itemidN[:countN] | Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. |
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send message | .send message $playername $message | Send screen message to player from ADMINISTRATOR. |
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send money | .send money #playername "#subject" "#text" #money | Send mail with money to a player. Subject and mail text must be in "". |
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server idlerestart cancel | .server idlerestart cancel | Cancel the restart/shutdown timer if any. |
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server idlerestart | .server idlerestart #delay | Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code. |
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server idleshutdown cancel | .server idleshutdown cancel | Cancel the restart/shutdown timer if any. |
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server idleshutdown | .server idleshutdown #delay [#exist_code] | Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code. |
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server plimit | .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator] | Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file |
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server restart cancel | .server restart cancel | Cancel the restart/shutdown timer if any. |
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server restart | .server restart #delay | Restart the server after #delay seconds. Use #exist_code or 2 as program exist code. |
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server set closed | Syntax: server set closed on/off | Sets whether the world accepts new client connectsions. |
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server set motd | .server set motd $MOTD | Set server Message of the day. |
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server shutdown cancel | .server shutdown cancel | Cancel the restart/shutdown timer if any. |
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server shutdown | .server shutdown #delay [#exit_code] | Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. |
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server | .server $subcommand ..help server $subcommand to see info on subcommands | ||
setskill | .setskill #skill #level [#max] | Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
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showarea | .showarea #areaid | Reveal the area of #areaid to the selected character. If no character is selected, reveal this |
tele add | .tele add $name | Add current your position to .tele command target locations list with name $name. |
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tele del | .tele del $name | Remove location with name $name for .tele command locations list. |
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ticket delete | .ticket delete $. | Deletes the specified ticket permanently. Ticket must be closed first. | |
unaura | .unaura #spellid | Remove aura due to spell #spellid from the selected Unit. |
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unban account | .unban account $Name | Unban accounts for account name pattern. | |
unban character | .unban character $Name | Unban accounts for character name pattern. | |
unban ip | .unban ip $Ip | Unban accounts for IP pattern. | |
unban | .unban $subcommand ..help unban $subcommand to see info on subcommands | ||
unbindsight | .unbindsight | Removes bound vision. Cannot be used while currently possessing a target. |
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unlearn | .unlearn #spell [all] | Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned. |
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unpossess | .unpossess | If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target. |
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wchange | .wchange #weathertype #status | Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
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channel set ownership | .channel set ownership $channel [on/off] . | ||
reload creature_template | .reload creature_template $entry | Reload the specified creature's template. | |
reload creature_onkill_reputation | .reload creature_onkill_reputation | Reload creature_onkill_reputation table. | |
reload conditions | . | ||
reload locales_item_set_name | .reload locales_item_set_name Reload locales_item_set_. | ||
character deleted restore | .character deleted restore #guid|$name [$newname] [#new account] | Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! |
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character deleted list | .character deleted list [#guid|$name] | Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected. |
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reload gossip_scripts | .reload gossip_scripts Reload gossip_. | ||
reload gossip_menu_option | .reload gossip_menu_option Reload gossip_menu_. | ||
reload gossip_menu | .reload gossip_menu Reload gossip_. | ||
reload all locales | .reload all locales | Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. |
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reload all | .reload all | Reload all tables with reload support added and that can be _safe_ reloaded. |
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reload all gossips | .reload all gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_. | ||
reload lfg_dungeon_rewards | .reload lfg_dungeon_rewards Reload lfg_dungeon_. | ||
reload vehicle_template_accessory | .reload vehicle_template_accessory Reloads entry-. | ||
ban character | .ban character $Name $bantime $reason . $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". | ||
reload creature_text | .reload creature_text | Reload creature_text table. |
learn | .learn #spell [all] | Selected character learn a spell of id #spell. If 'all' provided then all ranks learned. |
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reload all item | .reload all item Reload page_text, item_enchantment_. | ||
reload mail_level_reward | .reload mail_level_reward Reload mail_level_. | ||
reload auctions | .reload auctions . | ||
reload achievement_reward | .reload achievement_reward Reload achievement_. | ||
reload all achievement | .reload all achievement | Reload achievement_reward, achievement_criteria_data tables. |
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reload all area | .reload all area | Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables. |
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reload all eventai | .reload all eventai | Reload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables. |
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reload achievement_criteria_data | .reload achievement_criteria_data Reload achievement_criteria_. | ||
reload access_requirement | .reload access_requirement Reload access_. | ||
reload locales_gossip_menu_option | .reload locales_gossip_menu_option Reload locales_gossip_menu_. | ||
reload quest_poi | .reload quest_poi Reload quest_. | ||
reload smart_scripts | .reload smart_scripts Reload smart_. | ||
wg | .wg $. |
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